![]() If only Nintendo used CDs for the N64 then OOT would've been an even bigger game for its time. It's funny how different OOT was in its early development as the images did resemble the first Zelda on NES in terms of concept. Of course, stuff from a later build also was covered by magazines in 1996. Back in the mid 90's, during the E3 1995 show, Nintendo showed off the earliest demo of Link guiding Zelda through a castle. As you can tell the author didn't miss a beat as the beta, he's talking about does in fact exist. Ocarina of Time and Elder Scrolls on PC were the only things close to this concept. The character isn’t lying as its well-known technology as the time was incapable of such gameplay. The original idea for Zelda 64 was based on this and a great deal of free roaming was involved. The guy does bring up how it was due to the concept being designed after the original Zelda on NES. ![]() He continues to mention images of the beta and how different it was from the final product. A lone person mentions years ago, there was an early build of OOT that many magazines covered when the guy was younger. For once the story starts out normal with no usual tropes like wanting to relive their childhood or the strange seller giving away haunted games.
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